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White Stork – Quirky Series

Original price was: $6.00.Current price is: $5.00.

Description

Features:
✅ Tiny 8×8 px texture
✅ Rigged
✅ 19 animations per animal
✅ 29 blendshapes/shapekeys for facial expression
✅ 4 LODs [between 300-9,000 tris]
✅ Mobile, AR/VR ready
❌ Vertex color
❌ Non-overlapping UV map

Animations:
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Lay | Roll | Run | Sit
Spin/Splash | Swim | Walk

Blendshapes/Shapekeys:
blink | happy | sad | sad
annoyed | squint | shrink | dead
lookOut | lookIn | lookUp | lookDown
excited-1 | excited-2 | rabid
spin-1 | spin-2 | spin-3 | cry-1 | cry-2 | trauma
teardrop-1 | teardrop-2 | sweat-1 | sweat-2

Changelog

1.5
Texture:
Changed texture resolution from 16×4 to 8×8
Rearranged UV to reflect texture change

Armature:
Renamed “”feet”” bone to “”leg”” for birds
Added head and neck bones where applicable

Animation:
Added Lay animation
Improvised animations to accommodate the additonal bones

Mesh:
Improvised mesh for some animals

1.4
Mesh:
Scaled down the animal by 0.4x to better fit the standard humanoid scale
Removed ‘x’ behind the animal

Animation:
Included facial shapekey previews in Demo scene

Others:
Renamed and reorganized folders
The prefab with LOD Group component now use a single Rig object instead of each LOD having their own Rig. Refer sample hierarchy below:
[OLD]
– Animal (with LOD Group component)
— Animal_LOD0
—– Rig
—– Mesh
— Animal_LOD1
—– Rig
—– Mesh
— …
[NEW]
– Animal (with LOD Group component)
— Rig
—– Mesh_LOD0
—– Mesh_LOD1
— …

1.3
Added Attack, Hit, Sit, and Swim/Fly animations – each animal now have 18 unique animations
Added 26 blendshapes/shape keys for facial expressions – e.g. happy, cry, sleep, etc
Increased texture size from 8×1 px to 16×4 px to accommodate some color changes and readability

1.2
Added one more LOD (4 in total)

1.1
Removed .3ds file format
Added 3 LODs

1.0
Initial release

Game Engine

Compatible with most game engines including Unity, Unreal Engine, Godot, and more!

Package Content

File formats: .ZIP, .FBX, .GLTF File folder structure:

  • 3D Files /
    • FBX /
      • Animations /
        • Single /
          • Animal_Attack.fbx
          • Animal_Bounce.fbx
          • Animal_Clicked.fbx
        • Animal_Animations.fbx
      • Merged LOD /
        • Animal_LOD_All.fbx
      • Animal_LOD0.fbx
      • Animal_LOD1.fbx
    • GLTF /
      • Animations /
        • Single /
          • Animal_Attack.glb
          • Animal_Bounce.glb
          • Animal_Clicked.glb
        • Animal_Animations.glb
      • Merged LOD /
        • Animal_LOD_All.glb
      • Animal_LOD0.glb
      • Animal_LOD1.glb
  • Textures /
    • _Animal.png

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