Description
Features:
✅ Tiny 8×8 px texture
✅ Rigged
✅ 19 animations per animal
✅ 29 blendshapes/shapekeys for facial expression
✅ 4 LODs [between 300-9,000 tris]
✅ Mobile, AR/VR ready
❌ Vertex color
❌ Non-overlapping UV map
Animations:
Attack | Bounce | Clicked | Death
Eat | Fear | Fly | Hit
Idle_A | Idle_B | Idle_C
Jump | Lay | Roll | Run | Sit
Spin/Splash | Swim | Walk
Blendshapes/Shapekeys:
blink | happy | sad | sad
annoyed | squint | shrink | dead
lookOut | lookIn | lookUp | lookDown
excited-1 | excited-2 | rabid
spin-1 | spin-2 | spin-3 | cry-1 | cry-2 | trauma
teardrop-1 | teardrop-2 | sweat-1 | sweat-2
Changelog
1.5
Texture:
Changed texture resolution from 16×4 to 8×8
Rearranged UV to reflect texture change
Armature:
Renamed “”feet”” bone to “”leg”” for birds
Added head and neck bones where applicable
Animation:
Added Lay animation
Improvised animations to accommodate the additonal bones
Mesh:
Improvised mesh for some animals
1.4
Mesh:
Scaled down the animal by 0.4x to better fit the standard humanoid scale
Removed ‘x’ behind the animal
Animation:
Included facial shapekey previews in Demo scene
Others:
Renamed and reorganized folders
The prefab with LOD Group component now use a single Rig object instead of each LOD having their own Rig. Refer sample hierarchy below:
[OLD]
– Animal (with LOD Group component)
— Animal_LOD0
—– Rig
—– Mesh
— Animal_LOD1
—– Rig
—– Mesh
— …
[NEW]
– Animal (with LOD Group component)
— Rig
—– Mesh_LOD0
—– Mesh_LOD1
— …
1.3
Added Attack, Hit, Sit, and Swim/Fly animations – each animal now have 18 unique animations
Added 26 blendshapes/shape keys for facial expressions – e.g. happy, cry, sleep, etc
Increased texture size from 8×1 px to 16×4 px to accommodate some color changes and readability
1.2
Added one more LOD (4 in total)
1.1
Removed .3ds file format
Added 3 LODs
1.0
Initial release
Game Engine
Compatible with most game engines including Unity, Unreal Engine, Godot, and more!
Package Content
File formats: .ZIP, .FBX, .GLTF File folder structure:
- 3D Files /
- FBX /
- Animations /
- Single /
- Animal_Attack.fbx
- Animal_Bounce.fbx
- Animal_Clicked.fbx
- …
- Animal_Animations.fbx
- Merged LOD /
- Animal_LOD0.fbx
- Animal_LOD1.fbx
- …
- GLTF /
- Animations /
- Single /
- Animal_Attack.glb
- Animal_Bounce.glb
- Animal_Clicked.glb
- …
- Animal_Animations.glb
- Merged LOD /
- Animal_LOD0.glb
- Animal_LOD1.glb
- …
- Textures /