URP for Quirky Series
![Pink materials](https://www.omabuarts.com/wp-content/uploads/2023/05/image-1024x550.png)
By default, all of the models use our custom “SoftSurface” shader (built upon Unity’s built-in shader) found in the “_Shader” folder. In the Inspector window, you can find this shader under Toon > SoftSurface. When using Unity’s Universal Render Pipeline (URP), the models will all turn pink indicating shader error that needs to be fixed. Simply follow these steps:
1. Select the materials to be fixed.
![Select the materials to be fixed](https://www.omabuarts.com/wp-content/uploads/2023/05/image-5-1024x550.png)
2. Change the shader slot to Shader Graph > SoftSurfaceGraph.
![](https://www.omabuarts.com/wp-content/uploads/2023/05/image-1.png)
![Shader Graphs > SoftSurfaceGraph](https://www.omabuarts.com/wp-content/uploads/2023/05/image-2.png)
3. Done!
![Fixed!](https://www.omabuarts.com/wp-content/uploads/2023/05/image-6-1024x550.png)
4. Also do it for other materials that need fixing.
![Repeat for other materials](https://www.omabuarts.com/wp-content/uploads/2023/05/image-7-1024x550.png)